Archer Danger Phone: Dreamland Stage
The original concept being referenced. Created by another artist at TSG, mixed with actual mattes from the show.

The original concept being referenced. Created by another artist at TSG, mixed with actual mattes from the show.

Wireframe in Maya

Wireframe in Maya

UV Layout. Shells must be stacked onto one 1024x1024 for performance.

UV Layout. Shells must be stacked onto one 1024x1024 for performance.

Archer Danger Phone: Dreamland Stage

In Archer Danger Phone, players can join events. These special events are often based on plots seen in episodes of the show, or entire seasons. In this case, this is the "Danger Island" event. The start of the shell assets at the stage were made by another artist on the team, but I later started work on the whole scene and edited/created the mesh. To make the scene I:
- Develop the mesh based on approved references
- Keep everything under 20k tris to avoid lag on older phones
- Cut, stack, and manually layout UV’s. Over time I have developed macros and better strategies for this process.
- Create textures in Substance Painter at 1024x1024 resolution
- Bake lighting and paint fixes onto the .EXR light map
- Create prefab in Unity, set up tests, renders, and videos. Send off final shots to Lucas Film Games and Floyd County for approval.

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