Chloe Tibets
Chloe Tibets
3D Artist @ WB Games Boston
Providence, United States

About

I'm an artist primarily focused on environment creation. Currently working on Game of Thrones: Conquest. Previously worked on Archer: Danger Phone, as well as many mobile and PC games for indie companies and start-ups. B.A. in Game Development from Becker College. M.A. in Game Development from SCAD.

Resume PDF

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Skills

2D AnimationIllustration3D Animation3D ModelingDigital SculptingTexturingUI DesignRetopology

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Spine 2D
Spine 2D
Houdini
Houdini
Illustrator
Illustrator
Marvelous Designer
Marvelous Designer
Blender
Blender

Experience

  • 3D Artist at WB Games Boston
    Needham, United States of America
    January 2022 - Present

  • Generalist Artist at Truly Social Games Vancouver
    Remote, United States of America
    July 2020 - Present

    Developing an array of 2D and 3D assets for Archer: Danger Phone. Creation of full environment scenes from modeling to lighting. Following strict guidelines for asset creation to ensure players on all modern phones can play. Using proprietary baking tools to give scenes accurate lighting. All assets made to standards that must be approved by Floyd County, Disney, and FX.

  • Unity Developer at Zelgor Inc.
    Boston, United States of America
    March 2020 - October 2020

    Creating multiple 2D VFX for hazards within a mobile title. Directly working with the programming team to ensure proper implementation. Develop and implement frame by frame animation.

  • 3D Environment Artist at Petricore
    Worcester, United States of America
    December 2019 - July 2020

    As a Part-Time 3D Environment Artist, I collaborated with the lead artist to develop the next two maps for the console/PC title DogFight. Both maps were created from the initial concept stage to full implementation in the engine.

  • Environment Art Intern at Petricore
    Worcester, United States of America
    June 2019 - October 2019

    As an Environment Art Intern, collaborated with the lead artist to develop a new style for the game DogFight’s maps. Developed three maps, two from a currently existing grey-box, another from my own concept.

  • Associate Producer and Artist at MassDiGI
    Worcester, United States of America
    May 2018 - August 2018

    Developed a mobile title for 12 weeks using Kanban. Worked with the game through pre-production to production. Collaborated with developers from all over the United States and the world. Created extensive documentation, a pipeline for art implementation, and playtests with local schools to foster data-driven design.