I'm an artist primarily focused on environment creation. Currently working on VR training simulations with Designori, LLC. Previously worked on Archer: Danger Phone, Game of Thrones: Conquest, and many mobile and PC games for indie companies and start-ups. B.A. in Game Development from Becker College. M.A. in Game Development from SCAD.
Lead the art side of multiple VR projects of varying size and design.
3D artist focused primarily on Game of Thrones: Conquests next big visual update.
Developing an array of 2D and 3D assets for Archer: Danger Phone. Creation of full environment scenes from modeling to lighting. Following strict guidelines for asset creation to ensure players on all modern phones can play. Using proprietary baking tools to give scenes accurate lighting. All assets made to standards that must be approved by Floyd County, Disney, and FX.
Creating multiple 2D VFX for hazards within a mobile title. Directly working with the programming team to ensure proper implementation. Develop and implement frame by frame animation.
As a Part-Time 3D Environment Artist, I collaborated with the lead artist to develop the next two maps for the console/PC title DogFight. Both maps were created from the initial concept stage to full implementation in the engine.
As an Environment Art Intern, collaborated with the lead artist to develop a new style for the game DogFight’s maps. Developed three maps, two from a currently existing grey-box, another from my own concept.
Developed a mobile title for 12 weeks using Kanban. Worked with the game through pre-production to production. Collaborated with developers from all over the United States and the world. Created extensive documentation, a pipeline for art implementation, and playtests with local schools to foster data-driven design.