Shiba Figurine - Photogrammetry

360 Turntable

Original High Poly Scan mesh, 579k tris

Original High Poly Scan mesh, 579k tris

Low-poly wireframe, 16k tris

Low-poly wireframe, 16k tris

Reality Capture scene, Images taken using a light box and turntable

Reality Capture scene, Images taken using a light box and turntable

Original Image Capture on Canon Rebel t7

Original Image Capture on Canon Rebel t7

Image post white balance, crop, and color grading in Lightroom

Image post white balance, crop, and color grading in Lightroom

Shiba Figurine - Photogrammetry

Decided to scan a shiba inu figure in my apartment! Process wise, I:
- Capture images in a light box with a turntable, using a Canon rebel t7 camera.
- Bring images into Lightroom, color matching with a color chart and applying white balance changes to all images
- Batch crop images to remove any extraneous data
- Import images into RealityCapture and align cameras
- Create control points to fix any remaining issues with alignment
- Export high poly mesh into Zbrush
- Clean mesh in Zbrush, removing any extra mesh added behind the front legs to match the real life model
- Decimation Master it down to a usable polycount
- Export both high and low poly to Blender, smoothing meshes and UV'ing the low poly
- Bring into Marmoset Toolbag to bake details down
- Use Photoshop and Substance Painter to fix any remaining normal map and albedo issues using reference images as a guide
- Bake final renders in Marmoset
Overall I had a ton of fun getting this to be game-ready, and look forward to my next photogrammetry project!

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