Game of Thrones: Conquest - City Refresh
Full overhead view of the City. Image provided by the WB Community team!

Full overhead view of the City. Image provided by the WB Community team!

Clip of the city. Showcases all of the lightbaking I did, as well as the shadowplanes. Animations were done by Ed Hull and Angel Ortiz. Terrain sculpts by Mike Anciello and Jon Young.

The Atlas seen here is a 1024 used on all buildings. I modeled, textured, UV'd, and baked all wall tiers. The atlas was a combined effort by all artists on the project.

The Atlas seen here is a 1024 used on all buildings. I modeled, textured, UV'd, and baked all wall tiers. The atlas was a combined effort by all artists on the project.

Modeled, UV'd, and textured using our atlas. Setup Prefabs in Engine. Lightbakes done on all buildings.

Modeled, UV'd, and textured using our atlas. Setup Prefabs in Engine. Lightbakes done on all buildings.

Modeled, UV'd, and textured, setup and lightbaked in engine

Modeled, UV'd, and textured, setup and lightbaked in engine

Modeled, UV'd, textured, setup, and then lightbaked in engine

Modeled, UV'd, textured, setup, and then lightbaked in engine

Modeled, UV'd, textured, setup, and lightbaked

Modeled, UV'd, textured, setup, and lightbaked

Used a preexisting character model for the statues. Built out rest of the pieces, retopologized statues, baked details on in substance. Textured and lightbaked in engine

Used a preexisting character model for the statues. Built out rest of the pieces, retopologized statues, baked details on in substance. Textured and lightbaked in engine

Modeled, UV'd, textured, setup, and lightbaked

Modeled, UV'd, textured, setup, and lightbaked

Modeled, UV'd, textured, setup, and lightbaked

Modeled, UV'd, textured, setup, and lightbaked

Game of Thrones: Conquest - City Refresh

I was brought on to the Game of Thrones: Conquest team earlier this year to assist in their City Refresh push. Moving the City from a full sprite-based 2D city to a 3D city with custom lighting was a large undertaking, but there is no better celebration for 5 years of the game than this!

Huge thanks to Mike Anciello, Joseph Williams, Jeremy Mack, Sean Huxter, Grant Doney, Jon Young, Ed Hull, Angel Ortiz, Alex Jury, Amy Kaufman and anyone else who had a part in taking this City into the next dimension.

My responsibilities included:
- 3D Modeling multiple buildings based off of concepts, old 2D assets, greyboxes, or from scratch.
- Greyboxing tiers for stable, range, and barracks.
- Light baking day and night cycles on buildings
- Setting up special lighting for events, coordinated with Jon Young on this.
- Setting up prefabs for tech art to populate
- Setting building locations in level
- Vertex coloring buildings to add variation
- Fixing Visual Bugs as they were found, including z-fighting and location issues
- Developing custom shadowplanes to make static shadows on all buildings
- Creating the level plaque to showcase building levels
- Made assets work with our roof coloring system to allow player kingdoms to have custom building colors.

More artwork