South Beach Condo Level 3
Original concept. Approved by Disney and FX but requested color changes to read more as "South Beach". These are reflected in the model.

Original concept. Approved by Disney and FX but requested color changes to read more as "South Beach". These are reflected in the model.

Base Color/ UV Set

Base Color/ UV Set

Wireframe in Maya.

Wireframe in Maya.

South Beach Condo Level 3

In Archer Danger Phone, players get generators to gain money. This project works off of levels 1 and 2, which were built by other artists on the team. A majority of assets other than the base of the walls, flooring, and curtains were made by myself.
CREATION PROCESS
In order to create the scene, I did the following:
- Develop the mesh based on show references and concepts. Meshes are required to stay under 20k tri's when possible to ensure older phones can run the game.
- Remove back faces and start creation of UV shells.
- UV shells, excluding glass must all be on one UV set. This set cannot be larger than 1024 x 1024, and all shells that can be stacked should be to ensure maximum use of the uv space.
- Texturing is done with a mixture of substance painter and photoshop. All detail is painted onto the diffuse, as the actual unity material only utilizes the diffuse and a lightmap created using proprietary baking resources.
- Assets are brought into Unity, textures are applied, and a baking tool is used to create a lightmap. The lightmap uses a second UV set with no stacking. Any issues are painted over in photoshop and reimported to unity.
- Lighting materials and glass shaders are added to mesh in unity where needed. This scene allowed for god rays, which utilize our light shader.
- Camera's and related scripts are set up, and then used to create images that are sent to Disney and Floyd County for approval.

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